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A generative particle canvas where you describe a vibe in plain language — Neon Galaxy, Underwater Current, Fireflies — and Gemini hands you back a tuned simulation you can drag, attract, and save.

Works
Category
Vibe Coding
Year
2026
Services
Concept, Creative Code, UI Design
Client
Personal
19/ 21
built with claude · shipped to vercel

Vibes, rendered.

FluxGen is a small experiment in using an LLM as a parameter shop. Instead of fiddling with sliders for particle count, gravity, color ramps, drag, and link distance, you write a one-line prompt and the model returns a fully formed config the renderer can pick up. The result is a flow field you can interact with by clicking and dragging — the particles get pulled toward your cursor and trail behind it. A 'Save Image' export turns any moment into a piece of generative art.

Visit live site
FluxGen homepage — dark canvas with faint particle trails and a Generate / Tune sidebar
§ PagesKey surfaces
FluxGen with the Neon Galaxy preset selected and the canvas reconfiguring
Preset prompts — Neon Galaxy, Underwater Current, Neural Network, Fireflies.
§ StackWhat it's built on
  • 01Vite
  • 02TypeScript
  • 03Canvas 2D
  • 04Google Gemini API
  • 05Vercel
§ ScopeWhat was built
  • 01Product concept
  • 02Particle system
  • 03Prompt engineering
  • 04UI design
  • 05Frontend implementation