FluxGen
“
A generative particle canvas where you describe a vibe in plain language — Neon Galaxy, Underwater Current, Fireflies — and Gemini hands you back a tuned simulation you can drag, attract, and save.
Works
- Category
- Vibe Coding
- Year
- 2026
- Services
- Concept, Creative Code, UI Design
- Client
- Personal
19/ 21
Vibes, rendered.
FluxGen is a small experiment in using an LLM as a parameter shop. Instead of fiddling with sliders for particle count, gravity, color ramps, drag, and link distance, you write a one-line prompt and the model returns a fully formed config the renderer can pick up. The result is a flow field you can interact with by clicking and dragging — the particles get pulled toward your cursor and trail behind it. A 'Save Image' export turns any moment into a piece of generative art.
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§ PagesKey surfaces

§ StackWhat it's built on
- 01Vite
- 02TypeScript
- 03Canvas 2D
- 04Google Gemini API
- 05Vercel
§ ScopeWhat was built
- 01Product concept
- 02Particle system
- 03Prompt engineering
- 04UI design
- 05Frontend implementation