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Vibe Coding · 2026 · 19/21

FluxGen

A generative particle canvas — describe a vibe in plain language and Gemini returns a tuned simulation you can drag, attract, and save.

Works
FluxGen homepage — dark canvas with faint particle trails and a Generate / Tune sidebar
OverviewVibes, rendered.

built with claude · shipped to vercel

FluxGen uses an LLM as a parameter shop: instead of sliders for particle count, gravity, color, drag, and link distance, you write a one-line prompt and the model returns a config the renderer runs. Click and drag to pull particles toward your cursor; 'Save Image' turns any moment into generative art. Built solo with Claude, shipped to Vercel; next: remix saved configs — nudge someone's Neon Galaxy toward your own Underwater Current instead of starting blank.

Visit live site

FluxGen with the Neon Galaxy preset selected and the canvas reconfiguring
Preset prompts — Neon Galaxy, Underwater Current, Neural Network, Fireflies.

What it's built on

NameType
ViteDeliverable
TypeScriptDeliverable
Canvas 2DDeliverable
Google Gemini APIDeliverable
VercelDeliverable

What was built

NameType
Product conceptDeliverable
Particle systemDeliverable
Prompt engineeringDeliverable
UI designDeliverable
Frontend implementationDeliverable
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flux_gen.doc