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Reason Emotion Will Setup

Welcome to the Reason Emotion Will Setup Wizard

Step 1 of 1

Making an office’s unspoken emotional life readable in AR

Reason Emotion Will — cover
Outcomes
3
Prototype demos
Overview + two interaction films.
6
Concept frames
The spatial UI, mapped.
1
AR system
Ambient, anonymized, embodied.
Goal · Challenge · Outcome

Goal

A self-initiated AR concept (NYU ITP) that makes the gap between what is said and what is felt at work visible — letting people see themselves and their colleagues as living characters on a shared map of the office’s actual emotional state. Readable, not surveilled.

Challenge

The information that matters most at work is what nobody says aloud — emotions, movement, relational friction. Surfacing that layer without triggering the defensiveness surveillance always causes meant visibility had to feel like self-knowledge, not exposure.

Outcome

Make the felt layer visible and it stops being something each person carries alone — it becomes something a team can point to and work on together.

01 / The ideaWhat the Marauder’s Map knows about your office

The gap between what is said and what is felt compounds silently until it becomes dysfunction. This concept borrows the logic of the Marauder’s Map — show where people are, judge no one — and asks what changes when the office’s emotional state becomes readable to everyone.

Reason Emotion Will — concept frame 1
Reason Emotion Will — concept frame 2

The premise

  • Said vs. felt — the gap compounds silently into dysfunction
  • Borrow the Marauder’s Map logic: show where people are, judge no one
  • Make the office’s emotional state something everyone can read
02 / The approachObservational, not evaluative

Neutrality became the design principle. Emotion reads as ambient aura rather than diagnostic label, so people interpret instead of getting diagnosed; path data is anonymized by default and shown to you about yourself before it aggregates for a team. Closer to reading a room than being read.

Reason Emotion Will — concept frame 3
Reason Emotion Will — concept frame 4
Reason Emotion Will — concept frame 5
Reason Emotion Will — vertical canvas

Design principles

  • Observational, not evaluative
  • Emotion as ambient aura, not diagnostic labels
  • Path data anonymized by default
  • Self before team — you see yourself first
  • Reading a room, not being read

Reason Emotion Will — Overview

Prototype Demo A

Prototype Demo B

What was delivered

NameType
AR concept + spatial UXDeliverable
Embodied, ambient UIDeliverable
Prototype + demo filmsDeliverable